Tom Something weird happens with the randomness. The block on the right in my solution is completely necessary, otherwise the car on the left doesn't move enough!
andy Tom Yeah, the simulation is consistent, but it does seem to have effects at a distance... (We use the planck.js library btw, which is a port of Box2D)
andy Note: if we add this to the main game, it should have an AND condition to make all cars go into the green.
andy This is not ready for the main game at the moment - we would need either a big bucket for the cars to fall into, which is all green, or some kind of "each car WAS in the green at some point" condition.
ColonelFazackerley original https://box-stacker.artificialworlds.net/d/114-plinko-precision/10 win condition fixed https://box-stacker.artificialworlds.net/d/318-plinko-precision-fixed lose conditions fixed as well https://box-stacker.artificialworlds.net/d/319-plinko-precision-fixed-2