- Edited
Level "Plinko precision (fixed 2)" (ID: 1441) by Ray 'BLJ' Duck (edit: cf)
Level "Plinko precision (fixed 2)" (ID: 1441) by Ray 'BLJ' Duck (edit: cf)
A solution by Ray 'BLJ' Duck (edit: cf) (Time: 4.7s, Blocks used: +35)
I think this is properly fixed.
the problem with the "and" and default or conditions is that the semi transparent region is overdrawn until it is opaque. Makes positioning blocks tricky. probably better if it was possible to define a win region that was drawn once and could be referenced repeatedly in the win or lose conditions.
original
https://box-stacker.artificialworlds.net/d/114-plinko-precision/10
win condition fixed
https://box-stacker.artificialworlds.net/d/318-plinko-precision-fixed
lose conditions fixed as well
https://box-stacker.artificialworlds.net/d/319-plinko-precision-fixed-2
ColonelFazackerley Yeah that would be better. A half-way house would be to avoid drawing identical regions over the top of each other.
A solution by AndyB (Time: 7.9s, Blocks used: +26)
A solution by Tom (Time: 3.8s, Blocks used: +19)
Nice fix!
A solution by andycockers (Time: 5.7s, Blocks used: +19)
A solution by sbi (Time: 3.9s, Blocks used: +34)
A solution by Teuteu (Time: 4.7s, Blocks used: +43)
A solution by g4b (Time: 6.4s, Blocks used: +15)
A solution by dc363 (Time: 6.7s, Blocks used: +41)
A solution by alf (Time: 4.6s, Blocks used: +35)
A solution by T (Time: 5.3s, Blocks used: +25)
A solution by Ccx (Time: 4.1s, Blocks used: +46)
A solution by Rori (Time: 3.6s, Blocks used: +14)