- Edited
Level "Plinko precision" (ID: 396) by Ray 'BLJ' Duck
Level "Plinko precision" (ID: 396) by Ray 'BLJ' Duck
A solution by Ray 'BLJ' Duck (Time: 7.4s, Blocks used: 72)
A solution by AndyB (Time: 2.0s, Blocks used: 4)
A solution by Tom (Time: 2.2s, Blocks used: 3)
Something weird happens with the randomness. The block on the right in my solution is completely necessary, otherwise the car on the left doesn't move enough!
A solution by Tom (Time: 2.2s, Blocks used: 1)
Finally!
Note: if we add this to the main game, it should have an AND condition to make all cars go into the green.
This is not ready for the main game at the moment - we would need either a big bucket for the cars to fall into, which is all green, or some kind of "each car WAS in the green at some point" condition.
A solution by cf (Time: 2.4s, Blocks used: +12)
original
https://box-stacker.artificialworlds.net/d/114-plinko-precision/10
win condition fixed
https://box-stacker.artificialworlds.net/d/318-plinko-precision-fixed
lose conditions fixed as well
https://box-stacker.artificialworlds.net/d/319-plinko-precision-fixed-2