- Edited
Level "Up" (ID: 1164) by cf
Level "Up" (ID: 1164) by cf
A solution by cf (Time: 15.0s, Blocks used: +11)
Had to switch the ids of the dynamic_objects to get this to work by editing json. Is there a way to do this in the GUI?
Also to create a red zone, I am making a green zone and then moving it into lose_conditions in the json. Is there an easier way?
A solution by Tom (Time: 24.0s, Blocks used: +4)
I didn't have much confidence in this solution.
ColonelFazackerley There's a button on the right to edit IDs and win/lose zones. Andy made a nice tutorial video somewhere.
Tom 'I didn't have much confidence in this solution.'
I love it.
Is there a level called Up already? Or am I thinking of Rabbit Escape?
A solution by AndyB (Time: 1.3s, Blocks used: +15)
@andy you avoided the intended method, but had to work quite hard for it. Should probably have more block limits.
It's a really solid solution. Great work! I like that there are different methods to try.
ColonelFazackerley Yeah it was not easy to pull off.
Proposed level name "Rising Columns"
The columns fall a bit and then act as brakes. They do not rise in any of the existing solutions.
How about "Arresting columns"? Not super catchy, but more accurate.
Yeah that's better